Tiny Epic Galaxies

[ This post originally appeared in Game Nite Magazine #12 ]

Tiny Epic Galaxies continues the Tiny Epic line from Gamelyn Games with what is quite possibly their most popular entry in the series yet. Designed by Scott Almes, you are in control of a small fledgling empire. Dealt cards in the middle of the table represent planets that may not only provide different resources but also add victory points and special abilities to your empire when you colonize them and add them to your empire. You roll dice that allow a player different actions like move a ship into orbit which over time allows you to colonize that world and add it and it’s special ability to your empire. You can also gain culture to advance your empire as well as gain energy which can allow you to re-roll dice.

Tiny Epic Galaxies (base game) published by Gamelyn Games

The game comes with official solitaire rules where you are battling another empire, called the Rogue Galaxy, for control of space. The AI comes in five degrees of difficulty ranging from the introductory beginner to the nearly impossible to beat “epic.” The first player to 21 wins the game.

On your turn you will roll only 4 dice although you can gain more dice as the game progresses. You spend a die to perform an action. Dice actions include:

  • Move your ship – Place a ship onto a planet (4 are dealt to the middle of the table) to gain it’s resource (energy or culture) times the number of planets you have landed on, or put your ship into orbit which over several turns can allow you to take control of the planet and gain victory points.
  • Energy/Culture – Either die face gains you the number of either resource as indicated by the number of ships either that are in orbit or landed on a planet that provides the applicable resource.
  • Diplomacy/Economy – Either of these die faces allow your ship to advance on the track orbiting a planet with the matching symbol. As you progress around in orbit (the longer the orbit and thus more spaces, the more victory points the planet is worth) Once you reach the end of the track, all ships are returned to their respective owners, you place the planet card under your galaxy mat (play mat), you gain the special ability and the victory points associated with it.
  • Utilize a Colony – this last die face allows you to trigger one of your special abilities of your empire.

You can also trade in two unused dice to convert a third unused die into any face you want. After you have spent all of your dice, the Rogue galaxy takes his turn.

The Rogue Galaxy AI Mat

The Rogue Galaxy starts with all four of his ships and 5 dice that you roll one at a time, perform the action and then continue. For example, the Move Ship action means the AI places a ship in orbit on the left most planet card where it does not have a ship. The AI gains Energy and Culture the same way as well as Diplomacy and Economy allowing the AI to race you for control of a planet. As the Rogue Galaxy gains culture it increases its dice pool, which gains extra VPs and the energy increase means it will “level up” and future attacks on you will change. When the AI rolls the Utilize Colony action, it will attack your empire zaping energy or culture from you or forcing you to return a ship home. If the AI cannot use the die face, then the AI does nothing – that’s a good thing. A very cool mechanic in the game allows the solo player to spend a culture of your own empire to “follow” or copy the action a die rolled by the AI. A mechanic reminiscent of Eminent Domain’s “follow” action.

Planets ripe for the taking!

Pretty simple, right? It is. It is not a complicated game. Don’t be fooled however by this small box game. The Rogue Galaxy AI can ramp up very quickly and gain lots of points fast. This is a great press-your-luck dice roller filler game and it doesn’t take up a lot of table space. It’s not  very deep and although there is some luck involved with regard to dice rolling, that luck can mitigated through the conversion of two unwanted dice to a die face of your choice. Additionally, falling behind can be diminished by using the “follow” action as long as you have culture to pay for it. Tiny Epic Galaxies plays fast and allows you to make some decisions and the dice rolls, both of the player and the AI, allow for some press-your-luck excitement. Considering the overall popularity of this game, an expansion is on the way in 2017 that provides more planets as well as secret missions and ship pilots with special abilities. Tiny Epic Galaxies is a must-have, fast dice roller for the solo player.

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