What I learned in 2017
As the year comes to an end we look back on the preceding 12 months and determine what went well and what didn’t. What was good about it and inevitably what was bad. Here are a few lessons I learned that are most certainly relative to me, possibly to you as well. YMMV
- I played less games this year than any other year I’ve been in the hobby. That scares me a bit. I have a lot of money invested in this hobby and I really like to get my money’s worth out of them. The cost per play will come down as time goes on. It’s just taking a little longer than I thought.
- I learned to give up games that don’t get played. Not getting played can be the result of many different factors. But suffice it to say, it can be difficult to get rid of games but also a little liberating as well. That brings me to….
- Regret. I have regret for purchasing some titles. Games I thought I would love and ended up being just “meh” about them or, worse, hating them. A few instances I can recount that the hype train was zooming into the station and I had to get aboard. Many of us fall into that trap. Myself included.
- I miss going to a regular gaming group. I miss playing games with other people. On the flip side, it’s been good not having to deal with others as often times it pushes my anxiety levels way up. My regular gaming group parted ways while my previous group is just too far away. I’ve thought about hosting my own group but the strangers/anxiety thing gets in the way. I’m not sure how this will resolve itself in 2018 but if it doesn’t, my gaming days may be numbered — at least the multi-player ones.
- I want to play more games with my daughter and so does she but we keep playing the same 6 or 7 games. I want to introduce her to more but her attention span can be a real challenge. With more plays comes her ability to play more complex ones as well as her own confidence in playing those heavier titles.
- Speaking of my daughter, I learned that she really likes games where you read an excerpt from a book and make a choice to see “what happens.” She enjoys that aspect of Above and Below. I don’t think she would like the theme of spies as in Agents of SMERSH but then again she has yet to see a James Bond movie — there’s that attention span thing again. I used to own Arabian Nights and although it is totally random I decided to reacquire it and see if Natalya likes it. And if not, no harm no foul. I can just trade it away again.
- I’ve learned to stay away from Kickstarter. Not that I have gone completely cold turkey, but I back far fewer games than before. I think that’s due to my being a little more discerning when it comes to games and the types of games I play. Part of it also lies in my frustration with the cost of games dropping to almost half 6 months or so after the game has been released. If the game is really good and worth it, I can wait a little while longer.
- And lastly, I’ve really come to begin to learn about the types of games I like and which themes do nothing for me. You’d think this would be easy but for me, part of it has been the notion that I should like something because so many other people like this or that. I have never been so wrong. You like what you like. If I like a silly little dice roller, so be it. If I like to play a heavier war game, that’s fine too. There are so many wonderful games out there, there is something for everyone!